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He haunts his levels like a phantom, picking off foes one by one in the dark with brutal takedowns. His incarnation isn’t nearly as durable as the others, so he is vulnerable to being mowed down by gunfire much more easily. Noir Spider-Man, as previously mentioned, is more focused on stealth. Along with highly acrobatic maneuvers, Amazing Spider-Man will use his webbing to tear apart the environment and smack foes silly with it, and even create weapons out of his webbing. The default Amazing Spider-Man that we’re all so used to would be the bare bones template for the others, but to keep him from feeling like “Spider-Man Beta” in comparison Beenox have used his many years of superhero experience (compared to the others) to give him the use of his webbing in combat. Each has their own special perks that the others can’t duplicate and their own strengths and weaknesses. They all feel unique while sharing the same basic Spider-Man abilities. The exception to this, is the Noir Dimension – which is primarily based on stealth.īasically this game puts you in the shoes of four different versions of Spider-Man. There’s occasionally a puzzle, an obstacle course, or civilians needing rescuing, but aside from that there’s little else. You’re basically progressing through levels fighting waves of enemies the same way you would playing X-Men Origins: Wolverine or Ghost Rider. Some people may view it as mindlessly simple or too straightforward, but Shattered Dimensions makes it work. Truth be told this is probably the strongest part of the game, but that’s not a bad thing. Like any good game should, Shattered Dimensions (developed by Beenox/Griptonite Games & published by Activision) makes sure that it’s fun to play. You think, “What the hell?!? They removed the only good parts of the last games!!!” But does this ruin things, or not?
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As things progress further and further, it’s unveiled that the game doesn’t bring back the free roaming environment and realistic web swinging mechanics that made Spider-Man 2 so great – it’s back to linear levels and swinging through thin air for you, buddy. Is this true? Is the once mighty and highly entertaining franchise in gaming finally throwing in the towel with quality, like Sonic The Hedgehog has? Then, Spider-Man: Shattered Dimensions is announced, to the skepticism of many fans. Maybe they’re only going further downhill. Suddenly the thought occurs to you that maybe Spider-Man games are only going to get worse. It’s slightly better than the previous two, but just not enough for you to get your Spider-fix. Then Spider-Man: Web Of Shadows comes out. Even worse than that, it’s a terrible game. Then the dire, unforgivable Spider-Man: Friend Or Foe is released – nothing better than mindless kiddy-fodder.
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Spider-Man 3 comes out, and falls short on it’s promises. You start to realize that there’s a decline in the quality of the games that come out. Spider-Man VS The Kingpin, Spider-Man for the PS1/N64, Spider-Man 2 – all offering new and exciting things and keeping you coming back for more.
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You’ve grabbed every reasonable Spider-Man game that you can, because they’ve never let you down before. You know better than anyone else that out of all the superhero licenses, Spider-Man and video games go together like cookies and milk. Imagine that you’re a Spider-Man fan, and a gamer.